The first line of any localisation file must be l_:, otherwise it will not be read. The file name must end in " _l_", otherwise it will not be read.Various text editors, such as Notepad++ and Visual Studio Code, will allow you to manually save with encoding UTF-8 with BOM Alternatively, simply create a standard text file and save it as.The easiest way to get the correct encoding is to copy an existing Stellaris.They must be encoded in UTF-8-BOM, as even UTF-8 will fail to be parsed by Stellaris, and will not work. Stellaris’s localisation files are encoded as UTF-8-BOM.This is organizationally helpful but not required. Optionally, create language subfolders within the " localisation" folder.Note, some other paradox titles may use the Americanized " localization" with a z. In the root mod folder (not in common), create a folder named " localisation" spelled with an s.
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